🌐 Understanding Linearity

Harshan Turkay
4 min readFeb 1, 2024

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Introduction:

  • Discover how to determine whether a system of equations is linear.
  • Explore the fascinating connection between solutions algebraically and geometrically.

🌐 Understanding Linearity

In our journey through this course, a significant part of our focus will be on working with linear equations. These equations play a crucial role in various mathematical applications. So, what exactly is a linear equation?

📏 In Two Dimensions — A Line’s Story:

  • When we’re dealing with two dimensions, a linear equation is like the instruction manual for drawing a line. Imagine a Cartesian plane — you’ve probably seen one with an x-axis and a y-axis.
  • A linear equation in two dimensions has the form ax+by=c, where a, b, and c are constants (or just fancy math terms for fixed numbers). These constants guide the line’s behaviour on the graph.
  • Figure 1.1 shows how all possible lines in a plane can be formed with appropriate values of a, b, and c.
Figure 1.1

play with the graph in desmos!!

🎨 Graphically Speaking:

  • Graphically, this equation paints the path of a line on the plane. The x and y in the equation represent the coordinates of points on the line.
  • For example, if your equation is 2x+3y=6, it’s like saying, “Pick any x and y that satisfy this equation, and you’ll be on the line.” see Figure 1.2
  • Figure 1.2 — shows three points that satisfy the equation 2x+3y=6. In green the point that sits on the y-axis, in blue we have the point that sits on the x-axis, in red we have a randomly chosen point that sits on the line.
  • Note each combination of x and y values that satisfies the equation corresponds to a point on the line. For example, if we take the coordinates of the red point i.e. x = 1.87 and y = 0.73, and put them in the LHS(Left Hand Side) of the equation 2x+3y = 6 i.e.
    2(1.87) + 3(0.73)
    and solve it. like,
    2(1.87) + 3(0.73) = 5.93
    we get 5.93
    which is very close to the RHS of the equation i.e. 6. Leading us to LHS = RHS.
  • This tells us that any point on the line will lead us to LHS = RHS.
  • Note: we lose some precision in cutting off our x and y after 2 digits of decimal point and hence we get 5.93 instead of 6.
Figure 1.2

play around with the generalized graph in Desmos!!

🤔 Constants Unveiled:

  • Let’s demystify a, b, and c. They are just numbers that give specific characteristics to the line.
  • a and b determine the line’s slope (how steep it is), and c sets the line’s position in relation to the origin (where the line crosses the x- or y-axis).

🛤️ In a Nutshell:

  • So, when we dive into solving and working with linear equations, remember that we’re essentially exploring the rules and behaviors of lines in the mathematical realm.
  • Understanding these equations is like having a treasure map to explore the vast landscape of two-dimensional space.

➕ Beyond the Line:

  • Now, as we broaden our horizons beyond two dimensions, linear equations evolve. In three dimensions, the equation morphs into the form ax+by+cz = d, capturing the essence of a plane rather than a line.
Fig 1.3 shows a plane constructed using eqn ax+by+cz = d
Fig 1.4 shows how any plane can be constructed using appropriate values of a, b, c and, d

Generalizing further, a linear equation with n variables adopts the structure a​x​+ax2​+…+an​xn ​= b. Here a1​,a2​,…,an​,b are constants, and x1​,x2​,…,xn​ are the variables, sometimes referred to as unknowns.

Play with a generalised plane in desmos!!

🔍 Exploring the Equation Landscape:

  • So, as we navigate through linear equations with multiple variables, remember that we’re not just tracing lines on a plane. We’re now sculpting planes in three-dimensional space or even higher-dimensional spaces.
  • It’s like wielding a mathematical paintbrush to capture the nuances of relationships between constants and variables.

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Harshan Turkay
Harshan Turkay

Written by Harshan Turkay

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Tinkerer at heart, exploring the ins-outs with my trusty screwdriver. BSc in Physics and Math (U of M). Soft spot - FOSS. Into cool stuff-computers, coding etc

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